Giving your Windows Phone XNA Games Plenty of Whizz and Bang
Speaker: Rob Miles (www.robmiles.com)
Link: http://www.msteched.com/2010/Europe/WPH310
Timeslot: 09:00-10:00
Notes:
- Very entertaining and informative session. Watch the video for lots of information about Windows Phone Development and a good laugh.
The Future of parallel programming in Visual Studio
Speaker: Drew RobbinsLink: http://www.msteched.com/2010/Europe/DEV208
Timeslot: 10:30-11:30
Notes:
- Current (available in .NET 4.0 for doing parallel programming):
- Programming Models:
- PLINQ,
- Parallel loops
- F#
- Tools:
- Concurrency Profiler
- Debug
- Parallel Tasks window
- Parallel Stacks window
- Future (available in .NET 5):
- Tools:
- MPI/GPU Profiler
- MPI Debugger
- GPU Debugger
- Parallel Watch
- Programming Models:
- Language:
- “async” modifier
- “await” operator
- HTTP://msdn.microsoft.com/vstudio/async
- DryadLINQ (Parallel LINQ on the cloud):
- http://research.microsoft.com/en-us/projects/dryadLINQ/
Microsoft Silverlight Performance on Windows Phone 7
Speaker: Oren Nachman (www.nachmore.com/blogs.msdn.com/oren)
Link: http://www.msteched.com/2010/Europe/WPH311
Timeslot: 12:00-13:00
Notes:
- At least 2 threads in SilverLight
- UI Thread
- Compositer Thread (Phone specific)
- User Threads
- Debug Tools:
- Counters
- Redraw Regions
- Calculate Fill Rate
- CacheMode = new BitmapCache();
Managed Extensibility Framework in Action
Speaker: Dino Esposito (dino.esposito@crionet.it)Link: http://www.msteched.com/2010/Europe/DEV402
Timeslot: 14:30-15:30
Notes:
- MEF:
- A special IoC framework available right within the .NET FX 4.0
- Component based
- Does IoC, but has different goals
- and IoC overlap, but are different
- Imports are automatically
- Overlap: Injecting code into classes
Software Testing with Visual Studio 2010: Making it Real for YOU
Speaker: Brian Keller
Link: n.a.
Timeslot: 16:30-17:30
Notes:
- Discussion session about VS 2010 capabilities for software testing.
- VS 2010 Ultimate supports a record mechanism for automated UI testing.
- References UI elements by their name (if possible), not their clicked mouse positions.
- Replay is default as fast as possible, but can be slown down by inserting special commands.
Agile Estimation
Speaker: Stephen Forte (Telerik)
Link: http://www.msteched.com/2010/Europe/DPR201
Timeslot: 18:00-19:00
Notes:
- Very informative (and humorous) session about how agile projects and planning.
- The Cone of Uncertainty:
For more information see: http://www.construx.com/Page.aspx?hid=1648
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